Apparently Halo Infinite’s multiplayer is following Warzone’s lead in terms of gameplay

The future of multiplayer in Halo Infinite has been hinted at by a slew of job postings from developer 343 Industries.

Halo Infinite’s free-to-play multiplayer is looking for a writing director who can generate “new and compelling, serial narrative material,” according to a job posting issued by 343 Industries. Halo Infinite multiplayer is likely to see a storey mode or a seasonal storyline in the near future based on this evidence. In the same way that Call of Duty’s Battle Royale spinoff, Warzone, delivers fresh storylines in each season.

A “seasonal storey content” writer will have to employ “cinematic screenplays” and “exploit current Halo mythology and add thrilling new chapters to the broader Halo tale” in order to produce “seasonal storey content.” Halo Infinite’s DLC timeline is likely to be influenced by the seasonal nature of the content, as is the case with other live-service games.

New “in-game efforts to increase player engagement and long-term player advancement, as well as player-first shop and monetization model” are the focus of a monetization designer job offering.

Changes to Halo Infinite’s in-game storefront and new microtransactions and methods to spend money are expected to be implemented under the monetization designer job.

Are there any examples of narrative multiplayer?

The single-player campaign of Halo Infinite is immersed in the Halo series’ storyline, thus there’s no plot hole here. As of right now, you’ll have to pay 59.99 / £49.99/AU 89.98 for the narrative mode, which is distinct from the game’s competitive, free-to-play multiplayer. Except for Game Pass subscribers.)

Three-fourths of Halo Infinite’s free-to-play side will have narrative content, according to a new job posting from 343 Industries. It’s not yet apparent how it will appear. The single-player campaign may not have been acquired by all players, in which case the additional material may have no bearing on it. I wouldn’t expect multiplayer modes to address or fill out any specific storey points.

It’s more probable that the new material will draw on established canon in the Halo universe. As a live service game, Halo Infinite’s multiplayer storyline may have its own tale, which develops and changes with each new season of content, much as we see in Warzone in Call of Duty.

In the meantime, though, you may pick up Halo Infinite’s single-player campaign.