Developers of various skill levels may now use AMD’s FSR 2.0 gaming technology

AMD’s FSR 2.0, commonly known as Fidelity FX Super Resolution 2.0, is a great piece of technology. As with Nvidia’s DLSS, it uses some of the same methods for super-sampling as this technology, which enables visually demanding games to show off all their bells and whistles without taking as much of a performance cost as conventional native rendering. Deathloop and God of War are just two examples of games that have benefited greatly from FSR 2.0.

FSR 2.0 is now accessible to the general public via AMD’s GPUOpen developer support website, according to a press statement published this morning. FSR 2.0 technology can be used instantly by game developers. Three days is all it takes for AMD to add FSR 2.0 to games like Unreal 4 that already employ comparable techniques like temporal antialiasing or Nvidia’s competitor DLSS.

AMD teased a slew of developers already hard at work on FSR 2.0 improvements as part of its marketing campaign. Gearbox, Obsidian, Respawn, Santa Monica Studios, and IO Interactive are just a few of the well-known names on this list.

Because it works on both AMD and Nvidia graphics hardware, FSR 2.0 is equivalent in performance to the newest DLSS versions, but it does not need machine learning. In terms of development speed and scalability, AMD technology has an instant edge over Intel’s. Check out our prior article for a technical explanation of what makes it so appealing.