Intel has been showcasing XeSS, which is Team Blue’s equivalent to Nvidia DLSS, releasing some footage of a few games using the upscaling technology – notably Hitman 3 and The Riftbreaker.
Intel has also shared video footage of the above games with comparisons of XeSS upscaling at its recent Innovation event.
The catch is that the clips are uploaded in 1080p, and the comparative images displayed are native 1080p vs.
XeSS-powered 4K. Obviously, we need to keep in mind that Intel’s own presentations will be intended to make the technology appear attractive, but on the surface, the outcomes appear to be exciting.
Aside from these encouraging previews of how XeSS is shaping up, there’s another indication that Intel is serious about utilizing supersampling technology with the introduction of the XeSS DevMesh initiative.
This is a method for devs to express their interest in using XeSS in their games, laying the groundwork for them to get up and running with it as quickly as possible.
The end of the road for XeSS is approaching, and perhaps success is on the way?
XeSS looks to be promising, therefore efforts to get developers involved and utilize the upscaling technology are certainly welcome.
What’s perhaps most interesting about XeSS is that, in theory, it combines the best of both worlds when compared to rivals Nvidia DLSS and AMD FSR.
In light of this, we can declare that AMD’s XeSS is an open standard like the latter and not a proprietary (closed) affair like Nvidia’s effort, but crucially, as with XeSS, AI powered like DLSS and machine learning (AI) isn’t involved.
In a nutshell, the objective is for XeSS to become a potent combination that can compete with DLSS 2.0 in terms of AI upscaling while keeping the openness that AMD provides (and not simply using Intel graphics cards, but also AMD and Nvidia – although it will perform better on Team Blue’s GPUs naturally).
The crucial word here is could, of course; we don’t know how this third upscaling horse will perform in practice. It remains to be seen whether or how well this third upscaling technology works in practice.
Looking at the video, we see a lot of promise. Despite its simplicity and minor features, it has an impressive presentation and design. It also appears to be supported by some form of early access system for more developers to get involved with it.